Techdemo

In the last game development class we decided to make a tech demo with a component based approach. We made different components for physic, graphics, sounds, input and so on. The whole scene setup is described in XML files. It is really easy to add new assets in the scene. It is just a matter of mixing some components together and the new object appears on the screen. There is a small part of a used XML file in the screenshots section below.

Info: C++, Ogre, FMod, ODE
Platforms: WindowsXP, Linux (x86)

Team: Jochen Leopold, Adam Gokcezade, Michael Mayer, Wolfang Schermann, Andreas Pecuch, Monika Gepperth